Retina display support

Features/Funtions you would like to see in Particle Designer

Retina display support

Postby baris » Sun Feb 13, 2011 12:22 am

I wonder if I'm missing something, because I would expect this to be a common request:
It would be great to have the option to create a @2x version of the same file that takes advantage of the retina display. Or alternatively, an update to the ParticleEmitter class to take care of this in code.

In the game engine from the book, I'm setting the scale of the glView to make use of the retina display. I've done some modifications to the Image and BitmapFont classes to make them work well at both the regular resolution and the retina display resolution.. But I'm not sure how to modify the ParticleEmitter class to make it work well at twice the resolution.
baris
 
Posts: 25
Joined: Thu Jan 13, 2011 12:20 am

Re: Retina display support

Postby mike » Sun Feb 13, 2011 7:38 pm

Hi baris

We are working on the next version of PD at the moment and retina support is on the list. We are reworking the GUI of PD to make it easier to handle multiple resolutions etc.

We will update people as soon as we have more info.

Thanks for the feedback.

Mike
mike
 
Posts: 670
Joined: Fri Aug 21, 2009 2:10 pm


Return to Feature Suggestions

Who is online

Users browsing this forum: No registered users and 1 guest

cron