subImage = [[Image alloc] initWithTexture:texture scale:subImageScale];
return [subImage autorelease];
mikewolf wrote:hi, there
the tutorial is very good. I like it, it is very helpful for me, as a new bee of iPhone game developer.
I have a question, should I write myself such class, e.g. Image Class and SpriteSheet Class and use them develop a game, or should I use cocos2d as game engine? In other words, those Tutorials are just for learning and for eventual understanding of the iPhone Game develop, then if man really want to develop a game, the cocos2d is a easy way?
Thanks again for the great job.
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