I have finally been able to upload the second tutorial on writing a game on the iPhone using OpenGL.
This Tutorial has turned out to be longer than I thought and comes in at around 1.5 hours. It covers the creation of an Image class which wraps around the Texture2D class and functions which I think would be useful in a game such as scaling, rotation and applying a colour filter and alpha etc. This image class will form the basis for the next tutorials where we will create a class for handling sprite maps, animation and bitmap fonts.
This Tutorial also gives you a quick look at some of the other classes we are going to cover in action, so not only how scaling, rotating and colours work but also animation and bitmap fonts.


